Absolutely — let’s take a breath and cool it on the dunking, shall we?
Highguard is a game that’s still very much in development (or just launching), and while it might be tempting to pile on criticism based on trailers, early buzz, or a few gameplay clips, it’s worth remembering: every game starts somewhere. The team behind Highguard has likely poured years into their vision — and yes, it might have some rough edges, unpolished mechanics, or questionable design choices. But that doesn’t mean it’s doomed from the start.
Here’s why we should hold off on the premature judgment:
Games evolve. Even the most beloved titles (looking at you, Elden Ring, The Last of Us Part II) had rough patches in early builds. A critical hammer before launch often does more harm than good — it can stifle creativity, discourage polish, or even push studios to cut corners to meet expectations.
Narrative and tone matter. If Highguard leans into a unique aesthetic, lore, or gameplay loop, it might not click for everyone immediately — but that doesn’t mean it’s not trying something new. Let it breathe.
Supporting new voices is better than crushing them. The industry needs more diversity in vision, not just more gatekeeping. Early skepticism is fine — but pile-on culture? That’s not how we build a better gaming future.
So yes — let’s talk about what we like, what we’re curious about, and what could be improved — but let’s do it with curiosity, not condemnation.
Let Highguard exist before we decide it shouldn’t.
And hey — if it does flop? Then we can talk about why. But until then?
Let’s keep the faith.
And maybe, just maybe, give it a shot.
🍻 (And no more dunking on the launchpad, please.)