If you adored Dead Rails on sails, you're in for a treat with the latest update, despite its challenges. Mastering the Seven Seas and taking down the tentacled beast might sound daunting, but fear not! There's no guesswork involved here. I've crafted this comprehensive Dead Sails Kraken Guide to navigate you through the new content, accelerate your progress, and amplify your fun to new heights.
Your journey begins in the heart of town, right across from the Gun Store and Hospital, and in front of the Trading Hut. First things first, ditch any unnecessary loot and gear up. In my opinion, a Rifle is your best bet here. It's only $75 and packs enough punch to fend off most foes, at least temporarily. Don't forget to stock up on coal to keep the boat's old-school engine running smoothly.
The next town is a mere 10,000 meters away. All you need to do is fire up the engine and you're on your way. You might be tempted to stop and take down Zombies and Drowned for loot, but I wouldn't recommend it—the houses along the route don't hold much value. To get the ship moving again, just add more coal. Don't let the worm on the right side distract you. Hold off on selling your loot until you reach the second safe zone, but keep an eye out for Big Foot and Zombie mobs on both sides of the river.
After reaching the second safe zone/town, you'll encounter burning buildings teeming with mobs. If you're playing with friends, clear them out, but solo players might find it a waste of time due to the scattered spawn points. At around 12,000 meters, you'll find a castle-like house filled with Drowned, but also packed with Shotgun ammo and other valuable loot. Use it wisely.
By now, you're familiar with the routine—kill, loot, and repeat, hoping the enemy falls. That's the core gameplay loop. But to become a pro, focus on efficiency. Use the boat as your primary inventory, clearing out your bag whenever you return to it to save time and space.
Another tip that significantly aided me in crafting this guide was stacking Zombies near the incinerator. While the urge to escape those backwater towns is strong, efficient loot stacking pays off. Running low on fuel? Just toss a few Zombies in and you're set.
Also, keep an eye on Sheriff's offices. These spots often have a higher concentration of mobs but also offer great rewards in terms of weapons and ammo. I managed to keep my shotgun stocked for a while by having a friend clear the ground floor during our town sweeps.
Don't squander your ammo, weapons, fuel, and medkits before reaching the fortress at 25,000 meters. It's still under construction, making it a prime spot for ambushes. I wouldn't recommend tackling this area with fewer than three people; a group of five is ideal. Be efficient when collecting loot.
Similarly, avoid engaging Big Feet past 30,000 meters. They're tough, hit hard, and require a lot of ammo to defeat safely. Plan your stops wisely—loot isn't everything.
The town beyond 50,000 meters is one of my top farming spots. It's home to at least two dozen Drowned and Zombies, making it perfect for those with Shotguns or Sawnoffs. It's also an efficient way to gather corpses for fuel, so coordinate with your team to prepare the bodies for loading quickly.
Before facing the Kraken, sell all your loot in the final safe zone and stock up on ammo, weapons, and medkits. Don't take the Zombies and Drowned lightly. Ensure you have at least 8-10 corpses for fuel during this final leg of the journey. You're almost at the end. At around 100,000 meters, you'll reach open waters and be ready to confront the beast. The sign of its approach is the darkening skies.
As the Kraken emerges from the water, everyone must target a tentacle. The boss has substantial health, with each tentacle capable of attacking and causing damage if not properly repelled. If you have five players, form a pentagram-like formation and focus on your assigned tentacle.
Be cautious of the water splash ability, which inflicts area-of-effect damage and is telegraphed by the Kraken pulling back and creating a water trail with its tentacle. Use medkits liberally, as some damage is unavoidable.
Finally, watch out for the Roar AoE, which causes minor damage, is unblockable, and appears to slightly boost the boss's damage. You'll recognize it by the white concentric circles emanating from the tentacle that used the ability.
As you can see, it's less daunting than it seems. That concludes my Dead Sails Kraken Guide. To conquer the boss even quicker, grab one of our Dead Sails codes and see how far and fast you can go. Good luck and smooth sailing!