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Divinity: Original Sin 2 - Guide to Reaching Bloodmoon Island

Author : Ellie
Jun 30,2025

Bloodmoon Island is an enigmatic location situated to the north of Reaper's Coast in *Divinity: Original Sin 2*. This island is enveloped by a deadly mist known as the Deathfog, which covers the surrounding waters and makes traditional travel impossible. The once-existing bridge that connected the island to the mainland has been destroyed, leaving players puzzled about how to access this crucial area. Reaching Bloodmoon Island not only advances the main storyline but also unlocks various side quests that enrich the game experience.

Unfortunately, the game doesn't clearly explain how to cross the Deathfog and reach the island. Players often find themselves searching across Reaper's Coast for clues. Below, we’ve outlined all possible ways to access Bloodmoon Island and continue your journey through the world of *Divinity: Original Sin 2*.

Spirit Vision Shows The Way

Spirit Vision Reveals Hidden Pathways Although the original bridge connecting Bloodmoon Island to the mainland has been destroyed, its remnants still exist and can be accessed using Spirit Vision. The bridge is located northeast of Cloisterwood, near Jahan’s Post and Witch Alice’s Hut. Upon reaching the site, you’ll also unlock the Driftwood Fields waypoint.

Once there, cast Spirit Vision to reveal the broken segments of the bridge. Some parts are missing entirely or contain traps, making traversal difficult. Fortunately, several methods can help you safely cross:

  1. Gloves of Teleportation – Obtainable during Act 1, these gloves allow teleportation without needing to learn the skill. You can use them to move each party member individually across the broken sections, although it may take some time.
  2. Translocation Skills – Abilities like Phoenix Dive, Cloak and Dagger, and Tactical Retreat let you instantly move across gaps. However, not every character in your party may have access to these skills.
  3. Teleporter Pyramids – These rare artifacts allow instant travel between two pyramids. Bring at least two with you. Have one character equipped with a pyramid and use translocation skills to cross first. Once they’re on the other side, others can teleport to their location.
  4. Fast Travel – After one party member successfully crosses and discovers the Bloodmoon Island waypoint, the rest of the group can fast travel directly there without repeating the crossing process.

Take The Ferry Across The Deathfog

Ferry Through the Deathfog Parties that include Fane have an alternative route to reach Bloodmoon Island. As an undead character, Fane is immune to the effects of the Deathfog, allowing him to survive the crossing.

A pier located northwest of Cloisterwood is home to an undead ferryman who offers passage through the Deathfog. However, this method comes with a major caveat: if more than just Fane boards the ferry, the Deathfog will kill all other party members. To avoid this, Fane should travel alone. Once he reaches Bloodmoon Island, he can activate the waypoint so the rest of your team can fast travel there safely.

Taking The Ferry Without Fane In The Party

If your party does not include Fane, you can still attempt the ferry crossing using Teleporter Pyramids. This method involves some risk but can work effectively if done correctly:

  1. Unchain your party and place one Teleporter Pyramid in the inventory of a character who will board the ferry.
  2. This character will ride the ferry and die upon arrival due to the Deathfog, but they will remain at the pier with the pyramid intact.
  3. With the rest of your party chained together, use the second Teleporter Pyramid to warp to the deceased character’s location.
  4. Cast a resurrection spell or use a revival scroll to bring the fallen character back to life and rejoin your party.

While this trick works, it’s generally easier and safer to use the spirit bridge method unless you're specifically trying to test this alternative approach.

Lastly, avoid attacking the Undead Ferryman unless you're prepared for the consequences. He can retaliate with a powerful Deathfog spell that instantly kills anyone caught in its range. If you insist on fighting him, remember to quicksave before engaging. Defeating him rewards you with a Soothing Cold skillbook, a basic belt, and 3,750 XP.

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