Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked considerable player skepticism. The studio's president, Yokar-Feng Ji, cited the difficulty of optimizing for such constrained hardware, requiring extensive expertise.
However, this justification has been met with doubt. Many gamers suspect an exclusive deal with Sony is the true reason, while others accuse the developers of insufficient effort, pointing to successful Series S ports of more graphically demanding titles.
The timing of this revelation—after years of development and a recent Xbox release date announcement at The Game Awards 2023—further fuels suspicion. Players question why the Series S limitations weren't addressed earlier, especially given the console's 2020 launch, coinciding with the game's initial announcement.
Player comments highlight this disbelief: Many cite successful Series S ports of games like Indiana Jones, Starfield, and Hellblade 2 as evidence contradicting Game Science's claims. Accusations of developer laziness and reliance on an inadequate graphics engine are prevalent.
The lack of a definitive answer regarding an Xbox Series X|S release further intensifies the controversy surrounding Black Myth: Wukong's platform availability.