Prolific solo developer Pippin Barr's latest release, It's As If You Were On Your Phone, is a truly unique experience. This new game challenges players to mimic phone use—gesturing and completing prompts—in a near-future setting where conformity is absolute. Barr's work is known for its thought-provoking and often bizarre nature, and this title is no exception.
The premise is delightfully strange: pretending to be on your phone while simultaneously avoiding the appearance of being on your phone. In this not-so-distant future, the pressure to conform to this paradoxical behavior is intense, making the act of following prompts the only viable workaround. This surreal setup forms the core gameplay loop.
While the gameplay itself is minimal, focusing primarily on prompt completion, the game’s artistic merit and commentary on societal pressures are undeniable. It transcends the typical "phones are bad" narrative, offering a more nuanced and thought-provoking perspective.
It's art!
Should you play It's As If You Were On Your Phone? If you're open to experimental games and appreciate artistic statements, then yes. The game's value lies in its commentary and the questions it raises about conformity and our relationship with technology. However, those seeking traditional gameplay might find it lacking.
Given Pippin Barr's history of creating compelling and unique gaming experiences, It's As If You Were On Your Phone is worth considering, even if only for the sheer strangeness and the self-reflection it might inspire. For a more traditional mobile gaming experience, check out our list of the top five new mobile games this week.