GSC Game World, developers of STALKER 2: Heart of Chornobyl, express deep gratitude for surpassing 1 million copies sold within just two days of launch across Steam and Xbox platforms. This impressive feat underscores the game's strong initial reception and fuels further development. Let's delve into the details of this achievement and the upcoming improvements.
The Chornobyl Exclusion Zone is bustling with activity thanks to the overwhelming success of STALKER 2. The game's launch on November 20th, 2024, propelled it to a remarkable 1 million copies sold within 48 hours. This figure encompasses sales on both Steam and Xbox Series X|S. The actual player count is likely even higher, considering the substantial number of players accessing the game through Xbox Game Pass, a figure GSC Game World has not yet disclosed. The developers have expressed sincere appreciation to the STALKER community for this incredible achievement, promising an "unforgettable adventure" ahead.
While celebrating this milestone, GSC Game World acknowledges the presence of bugs and encourages player feedback to enhance the gaming experience. A dedicated website has been established for players to report issues, provide feedback, and even suggest new features. The developers specifically request that bug reports be submitted through this official channel rather than the Steam forums, to ensure efficient tracking and resolution.
Building upon player feedback, GSC Game World announced the imminent release of the first post-launch patch for both PC and Xbox platforms. This update, slated for release this week, will address critical issues such as game crashes, main quest progression roadblocks, and other reported problems. Further improvements to gameplay balance, including weapon pricing adjustments, are also included. The developers have confirmed that refinements to the analog stick controls and A-Life systems will be addressed in subsequent updates. The team reiterates its commitment to continuously improving the STALKER 2 experience, emphasizing the value of player feedback in shaping the game's future.