Square Enix has put any lingering doubts to rest with a brand-new social media message, emphatically confirming that Kingdom Hearts 4 is still in development. Accompanied by a series of captivating images, this latest update leaves no room for speculation about the game's progress.
Just yesterday, the company announced the cancellation of Kingdom Hearts Missing-Link, a GPS-based action-RPG designed for mobile devices. Despite this news, Square Enix seized the moment to reassure fans that the team remains "hard at work" on Kingdom Hearts 4.
"We’re currently working hard on Kingdom Hearts 4 and will continue pouring ourselves into the game’s development. We’re dedicated to making this an experience that lives up to your expectations!" the developer stated in one of two posts, accompanied by a collage of screenshots. These images offer a glimpse of the characters, cinematic scenes, combat, platforming, and even a formidable enemy that players can expect to encounter.
You can check out the images in the slideshow below:
View 8 Images
"We’ve seen how excited you are, and we are truly grateful from the bottom of our hearts," the second post continued. "We are equally excited and can’t wait to share more about Kingdom Hearts IV when the time is right. Until then, we appreciate your patience. Thank you for your continued support."
This update marks the first substantial news about the eagerly awaited sequel in months, following a tiny, cryptic tease for Kingdom Hearts 4 back in January. Despite the initial reveal in September 2022 with a full cinematic trailer, Square Enix had remained largely silent until now.
Tetsuya Nomura, the series director, has previously hinted that Kingdom Hearts 4 will, after 22 years and an expansive 18-game saga, finally shift the Kingdom Hearts narrative towards its conclusion.
Regarding the cancellation of the anticipated action-RPG Kingdom Hearts Missing-Link, Square Enix expressed its "heartfelt apologies to everyone who have been looking forward" to it. The project was canceled because the company believed it would be "difficult to offer a service that players would find satisfactory over a long period of time."