
Tides of Annihilation draws its inspiration from the enduring legends of King Arthur and his Knights of the Round Table. You assume the role of a young woman named Gwendolyn, who must forge an alliance with spectral knights to rescue her family and piece together a world torn asunder.
The game is set in a modern-day London laid to waste by a mysterious, otherworldly invasion. Its streets are now overrun with enemy hordes that the protagonist and her companions must relentlessly fight through. The primary adversaries are colossal knights that stalk the city's ruins. To overcome these giants, players must scale their immense forms and engage in fierce, large-scale combat.
While the game's visual presentation is undoubtedly stunning, one critical element fails to capture the imagination. A recent trend has seen soulslike games successfully re-imagine classic tales. "Journey to the West," for instance, felt novel to Western audiences, while "Lies of P" delivered a surprising take on Pinocchio. In contrast, the Arthurian legend feels overly familiar and well-trodden. Despite its many aesthetic strengths, Tides of Annihilation currently lacks that distinctive, captivating hook.