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19 Best Weapons In Divinity Original Sin 2

Author : Layla
Feb 22,2025

Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide

Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skill choices, and overall strategy. However, certain weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated guide (January 13, 2025) highlights some of the most powerful options. While Larian Studios' next game is a new IP, the enduring appeal of Divinity: Original Sin 2 remains strong, especially for players seeking optimal gear.

19. Fang of the Winter Dragon

(Perfect for Act 1)

  • Bonuses: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.

Found by slaying Slane, the Chained Winter Dragon, near Fort Joy. A solid early-game option with valuable perks and the Chilled effect.

18. Morning's Light

(A Decent Bow for its Location)

  • Bonuses: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).

Obtained from Corbin Day (kill or free him). A strong bow, though not the game's best, offering significant damage and helpful bonuses.

17. Eternal Stormblade

(Perfect for Act 3)

  • Bonuses: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).

Hidden in the Murky Cave (Act 3). Requires defeating four guardians. A decent Act 3 weapon, but likely outclassed by Act 4 options.

16. Lohar's Two-Handed Source Hammer

(A Handy Source Hammer)

  • Bonuses: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught, All In skills.

Reward for completing the "Shadow Over Driftwood" quest. Strong mid-game option for brawler builds, featuring high critical hit rate.

15. Hanal Lechet

(Combines Fire and Ice)

  • Bonuses: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In skill.

Found in a locked chest near an overturned carriage on the Reaper's Coast (Act 2). Excellent crowd control with Frozen and Chilled effects.

(Continuing with weapons 14-1, the same image replacement pattern will be followed.)

14. The Illuminator

(Embrace Necrofire)

  • Bonuses: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).

13. Dumora Lam

(Poison Mastery)

  • Bonuses: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates poison puddles, +159% Damage, 1 Rune Slot, Siphon Poison skill.

12. Deiseis Riveil

(Anti-Invisibility and High Damage)

  • Bonuses: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust skill.

11. Executor Ninyan's Axe

(A Meister's Sacrifice)

  • Bonuses: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).

10. Chamore Doran

(Unique Sleep Effect)

  • Bonuses: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Sleep Immunity.

9. Harrowblade

(Life Steal Sustain)

  • Bonuses: +160% Critical Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.

8. Loic's Discipline

(Eternal Burning)

  • Bonuses: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, Summons Cursed Fire.

7. Voor D'Aravel

(Tank's Delight)

  • Bonuses: Guardian Angel skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).

6. The Reckoning

(Battlemage's Choice)

  • Bonuses: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.

5. Vord Emver

(Cryo Specialist's Weapon)

  • Bonuses: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy skill.

4. Lucian's Divine Staff

(Healing and Missile Magic)

  • Bonuses: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual skill, Staff of Magus skill.

3. Domoh Dumora

(Burn and Bleed Dagger)

  • Bonuses: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing skill.

2. Swornbreaker

(Unbreakable Power)

  • Bonuses: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage, Swornbreaker skill. (Note: Unrepairable)

1. Falone Scythe

(Ultimate Crit Potential)

  • Bonuses: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage, Living On The Edge skill, All In skill.

This guide provides a starting point for your weapon hunt in Divinity: Original Sin 2. Remember to adapt your choices to your playstyle and party composition for maximum effectiveness.

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