In the thrilling world of Roblox *Pressure*, mastering the art of survival against various monsters is key to successfully navigating through all rooms. Each monster presents unique challenges, but with the right strategies, you can perfect your runs. Here's a comprehensive guide on **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
Below, you'll find detailed strategies on **how to beat all monsters in *Pressure***. These creatures can be random encounters, Node monsters with specific paths, or area-specific like the DiVine in Oxygen Gardens. I'll walk you through the specific methods to deal with them and the cues to watch for, ensuring you can hide in time. Remember, **Cleithrophobia** can activate if you hide for too long, forcing you out, so timing is crucial. Listen or watch for the signs of each monster as outlined below.
Pandemonium
Image by The EscapistWhen you notice the lights flickering, Pandemonium might be on its way. Don't rush into a locker due to Cleithrophobia; instead, stand near one and wait for its distinctive roar. Pandemonium will instantly kill any player in its line of sight who isn't hidden. If it approaches your locker, you'll enter a mini-game where you must keep the cursor centered on the screen as it moves, all while the monster tries to break in. Survive this, and you'll outlast Pandemonium.
Good People
Image by The EscapistGood People appear in rooms with dead-end doors, one of which is a Fake Door that leads to an attack if entered. To avoid this, keep these cues in mind:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, growling, sparks, or see scanlines on the navi-path sign, indicating Good People's presence.
- **Dark Rooms**: In dark rooms, the navi-path screen for Fake doors stays lit, while real doors remain dark.
- **HQ Message**: If HQ suggests a path without revealing the incorrect one, be vigilant for Fake doors.
Eyefestation
Image by The EscapistThis shark-like monster appears in rooms with ocean views. Avoid looking out the window to prevent eye contact, which drains your HP. Simply leave the room without looking outside to make it despawn.
Squiddles
Image by The EscapistSquiddles are easy to handle; just turn off your light when you see them and keep a safe distance. They appear in dark rooms or those darkened by other monsters. Turn off your light and give them a wide berth to pass safely.
Locker Void-Mass
Image by The EscapistThese slimes can spawn in lockers, causing damage and trapping you if you enter one. Check for purple slime before hiding. If trapped, you'll take continuous damage until you die or are freed by another player.
Wall Dweller
Image by The EscapistWall Dwellers emerge from walls to chase and instantly kill you if they catch up. Listen for their unique footsteps. If you spot one, it will retreat. If it attacks a teammate, you can approach and attack it. Baiting them out and having another player kill them is effective. If a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk for health regeneration. However, if a player kills a Wall Dweller, the meat will be defective and won't heal.
Redeemer and Hanger
Image by The EscapistFinding the Redeemer revolver triggers a mini-game with the Hanger monster. Mash the E (Interact) button to resist its influence. Success means you shoot the Hanger and survive; failure results in either self-harm or the Hanger stabbing you for 20 damage per hit.
Candlebearers & Candlebrutes
Image by The EscapistCandlebearers can be stunned by light, but don't shine it on them for more than 3 seconds to avoid enraging them. They deal low damage if they reach you, so use light sporadically to slow their progress. Candlebrutes, a tougher variant, are only slowed by light, not stunned, and emergency lights have no effect. They can be enraged after 5 seconds of light exposure.
The Angler
Image by The EscapistThe Angler and its variants are common in *Pressure*. When it spawns, lights flicker briefly, signaling you to hide in a locker or submerge your head in water. It only appears in rooms with lockers, and if you don't hide, it will soon enter and insta-kill any player in its line of sight.
Pinkie
Similar to The Angler, Pinkie doesn't give a light flicker warning but instead makes a screeching sound as she approaches. Hide in a locker when you hear it, as she only spawns in rooms with valid hiding spots.
Froger
Froger mirrors The Angler with flickering lights and a screech. Hide in a locker upon these cues. Unlike others, Froger rebounds back along the same path, so be ready to hide again.
Chainsmoker
Chainsmoker signals its arrival with flickering lights and the sound of rattling chains. It emits green smoke that forces you out of lockers, so hide when your screen starts shaking, indicating its imminent arrival. It's one of the slower monsters.
Blitz
Blitz is the fastest of the node monsters, appearing in rooms with hiding spots. You'll hear screeching and a loud roar just before it enters, which is your cue to hide quickly.
Bottomfeeder
Image by The EscapistFound in The Dredge area, Bottomfeeder attacks players in water. Use dry surfaces to evade it; it despawns if all players are out of the water. If caught, you'll enter a mini-game, mashing Q and E or mobile buttons to escape, which drains your health. Winning kicks the monster away, giving you time to reach dry land.
The DiVine
Image by The EscapistThe DiVine, found in Oxygen Gardens, remains passive if you avoid grass patches. Stepping on grass activates them, causing them to chase and deal 75 damage if they catch you. They can combine with other monsters, so avoid grass and other monster-specific cues simultaneously.
**That's it for my guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.**