If you're eager to explore the vast landscapes of Dead Sails without meeting an untimely end, choosing the right class is crucial. Skip the guesswork and dive into my comprehensive Dead Rails class tier list. I've done the legwork to save you from endless trial-and-error, so let's navigate this together without the hassle.
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All Dead Rails Class Tier List
I'm aware that this Dead Rails class tier list might stir some debate, but let's face it—choosing the right class can make or break your journey. The Vampire remains a top pick even after numerous updates, while the Survivalist has surged in popularity recently. However, the Zombie class continues to disappoint with its inability to use Snake Oil. Teamwork plays a role too, but remember, the core of the game is about enjoying it with friends, not just about min-maxing.
At the pinnacle of damage output, the Survivalist and Vampire stand out. While the Ironclad has its merits, these two are the undisputed leaders:
**Name** | **Cost** | **Info** |
Survivalist | 75 | Starting with a Tomahawk, the Survivalist becomes more formidable as your health decreases. Even at full health, you deal more damage than most, though this might be nerfed soon. It excels against tough enemies that don't go down easily. |
Vampire | 75 | The Vampire is all about speed and aggression, outpacing horses and zombies alike. Your melee attacks are devastating, and you heal with each hit thanks to the Vampire Knife. Just remember to avoid sunlight. |
Here, we delve into classes that are excellent but not as robust in solo survival. They still pack a punch and come with solid starting gear, but they shine more in group settings. Ironclad has the most potential:
**Name** | **Cost** | **Info** |
Ironclad | 100 | Fully armored, the Ironclad is tough to kill but slower by about 10%. Ideal for team play, especially with shotguns for close combat. |
Cowboy | 50 | Starts with a revolver, ammo, and a horse, making early fights easier. The Game Pass lets you sell the revolver for extra cash, enhancing your initial loadout. |
Priest | 75 | Armed with Crucifixes and Holy Water, the Priest is immune to lightning and excels in team settings, offering powerful support. |
Arsonist | 20 | Specializes in fire damage, perfect for clearing groups. Effective in smaller areas and with a horse for hit-and-run tactics. |
These classes are specialists, shining in specific scenarios. The Doctor offers great support at a low cost, but they're not your go-to for damage:
**Name** | **Cost** | **Info** |
The Alamo | 50 | Equipped to fortify and defend, perfect for securing the Train early on. |
Doctor | 15 | Provides healing and revival, crucial in group settings. Selling bandages and snake oil can give you a $40 boost. |
Miner | 15 | Ideal for resource gathering and nighttime exploration, with a helmet and a fast Pickaxe. |
These classes offer good utility but are less effective solo. The Conductor is almost essential in large groups, while the Horse class is more of a novelty:
**Name** | **Cost** | **Info** |
Conductor | 50 | Controls the Train's speed, vital for quick escapes. Vulnerable early on without a melee weapon. |
Horse | Unlockable through the Horsing Around gamemode | Turns you into a horse, with standard horse stats. Useful for novelty but challenging in tight spaces. |
High Roller | 50 | Earns 1.5x money from bags but attracts lightning during storms. High risk, high reward. |
At the bottom of the barrel, we find the None and Zombie classes. None is a good starting point for beginners, while Zombie remains underpowered:
**Name** | **Cost** | **Info** |
None | Free | The default class, perfect for learning the game's basics without any perks or drawbacks. |
Zombie | 75 | Heals by feeding on corpses and has stealth advantages, but lacks access to essential healing items. |
That wraps up my Dead Rails class tier list. Use this guide to break records and conquer mobs with ease. Don't forget to check out our Dead Rails codes and learn about the game's challenges. Stay tuned for the next update!