Bandai Namco Entertainment, the publisher behind Elden Ring, has partnered with Rebel Wolves to publish their debut action RPG, Dawnwalker.
Rebel Wolves, a Polish studio established by key figures from The Witcher 3, has secured a global publishing agreement with Bandai Namco Entertainment. This deal designates Bandai Namco as the worldwide publisher for Dawnwalker, the studio's inaugural title in the Dawnwalker action RPG series. Launching in 2025, the game will be available on PC, PS5, and Xbox.
Dawnwalker, a story-driven AAA action RPG, immerses players in a dark fantasy world set in a medieval European backdrop, targeting a mature audience. Rebel Wolves plans to unveil more information about Dawnwalker in the coming months. Founded in 2022 in Warsaw, the studio's ambition is to elevate the RPG genre through compelling narratives.
"Rebel Wolves is a new studio built on a strong foundation: experience combined with fresh energy," commented Rebel Wolves' chief publishing officer, Tomasz Tinc, in a press release. "Bandai Namco Entertainment Europe, renowned for its commitment to RPGs and its willingness to embrace new IPs, is the ideal partner. We share the same values, and their track record speaks for itself. We eagerly anticipate collaborating with them to bring the first chapter of the Dawnwalker saga to players worldwide."
Bandai Namco views Dawnwalker as a valuable addition to its portfolio. Alberto Gonzalez Lorca, VP of business development, stated, "This marks another significant step in our content development strategy for the Western market. By combining our strengths, we will bring this debut title to a global audience."
Mateusz Tomaszkiewicz, a CD Projekt Red veteran and lead quest designer on The Witcher 3, leads Rebel Wolves as creative director. Jakub Szamalek, co-founder and narrative director, who also boasts extensive experience at CD Projekt Red, confirmed that Dawnwalker will establish a new franchise. The game's scope is anticipated to be comparable to The Witcher 3's Blood and Wine expansion, featuring a more non-linear narrative.
Tomaszkiewicz previously highlighted the game's design: "We aim to create an experience offering diverse choices and opportunities for experimentation upon replay. Collaborating with such talented individuals on this experience is a privilege, and I'm excited for everyone to see what the team has been working on."