This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and optimal deck building strategies.
The Paralyzed condition immobilizes the opponent's Active Pokémon for a single turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn after their Checkup phase.
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific card effects for recovery.
Unlike the physical TCG, where cards like Full Heal remove Paralysis, Pokémon TCG Pocket currently lacks direct counter-Paralysis cards. The core mechanic—inability to attack or retreat for one turn—remains consistent.
Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making it inherently unreliable.
Four methods exist:
Paralysis alone is insufficient for a strong deck. Combining it with Asleep creates synergy. An Articuno & Frosmoth deck, leveraging Articuno, Frosmoth, and Wigglytuff ex attacks, offers a viable strategy.
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This provides a foundation for a competitive Paralyze-focused deck. Remember that the reliance on coin flips remains a significant weakness.