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Civs Dominate Science Victory in Civilization VI

Author : Amelia
Feb 04,2025

Civs Dominate Science Victory in Civilization VI

Conquer Civ 6's Tech Tree: Fastest Science Victory Civilizations

Civilization VI offers three victory paths, but a swift Science victory can be surprisingly attainable with the right leader. While many civilizations excel at technological advancement, these leaders offer unique advantages for achieving a rapid Science victory. Remember, strategic empire expansion and efficient resource management are key to outpacing your opponents.

Seondeok - Korea: Maximize Seowon Synergies

Leader Ability: Hwarang: Each Governor promotion grants +3% Culture and Science to their city.

Civilization Ability: Three Kingdoms: Farms and Mines gain +1 Food and Science respectively for each adjacent Seowon.

Unique Units: Hwacha (Renaissance), Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts).

Seondeok's strength lies in the Seowon. Prioritize Governor promotions for significant Science boosts. Strategically place Seowons at least two tiles from city centers, adjacent to Mines to leverage the Three Kingdoms ability. Early expansion is crucial to maximize Seowon placement and overall Science output.

Lady Six Sky - Maya: Harness Observatory Power

Leader Ability: Ix Mutal Ajaw: Cities within 6 tiles of the capital gain +10% yields and a free Builder upon founding; cities beyond 6 tiles suffer -15% yields.

Civilization Ability: Mayab: No Housing from coastal or freshwater cities; +1 Amenity per adjacent luxury resource; Farms gain +1 Housing and +1 Production adjacent to Observatories.

Unique Units: Hul'che (Ancient), Observatory (+2 Science from Plantation adjacency, +1 from Farms).

Lady Six Sky necessitates a compact empire within a 6-tile radius of the capital. Build Observatories near Plantations and Farms to maximize their adjacency bonuses. Early expansion within this radius is paramount, utilizing the free Builders provided by her leader ability.

Peter - Russia: Trade Routes to Technological Domination

Leader Ability: The Grand Embassy: Trade routes with technologically advanced civilizations grant +1 Science and +1 Culture for every 3 technologies or civics they possess.

Civilization Ability: Mother Russia: +5 extra tiles when founding cities; Tundra tiles grant +1 Faith and +1 Production; units are immune to blizzards.

Unique Units: Cossack (Industrial), Lavra (Holy District replacement).

While Peter is versatile, his Science victory path relies on leveraging his trade routes. Early expansion is key to establishing numerous trade routes with advanced civilizations. Focus on building Campuses near mountains and enhancing trade infrastructure (Harbors, Currency Exchange) to maximize Science gains.

Hammurabi - Babylon: Conquer the -50% Science Penalty

Leader Ability: Ninu Ilu Sirum: Free lowest-cost district building; free Envoy upon building any district (except Government Plaza).

Civilization Ability: Enuma Anu Enlil: Eurekas instantly unlock technologies, but Science output is reduced by 50%.

Unique Units: Sabum Kibittum (Ancient), Palgum (+2 Production, +1 Housing, +1 Food for adjacent freshwater tiles).

Hammurabi's -50% Science penalty is offset by rapid expansion and strategic Eureka exploitation. Prioritize triggering Eurekas early, focusing on production and city growth. Delay Campus construction until later, utilizing the free building from his leader ability to boost Science significantly. Spies can accelerate Eureka progress by targeting advanced civilizations.

By mastering these leaders' unique abilities and employing aggressive expansion strategies, a rapid Science victory in Civilization VI becomes a realistic and achievable goal. Remember to adapt your strategy based on the game's circumstances and your opponents' actions.

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