This article features an email interview with Ilsun (Art Director) and Terron J. (Content Director) from Pixel Tribe, the developers behind the upcoming Kakao Games title, Goddess Order. The interview delves into the development process of this pixel RPG.
Pixel Art Inspiration and World-Building
Ilsun discusses the inspiration behind the pixel sprites, emphasizing the nuanced influence of collective experience rather than specific references. The team's collaborative process, involving discussions and feedback among artists, writers, and designers, shapes the unique character designs. Terron explains that Goddess Order's world-building is intrinsically linked to the core characters, Lisbeth, Violet, and Yan. Their inherent personalities and stories drive the creation of the game's narrative and world.
Combat Design and Animation
The interview details the three-part combat system: turn-based battles with three characters, utilizing linked skills for synergistic effects, all optimized for mobile gameplay. Ilsun highlights the incorporation of three-dimensional movement within the 2D pixel art, creating dynamic and visually appealing battles. Terron emphasizes the importance of technical optimization to ensure smooth gameplay on various mobile devices. The team uses physical props and detailed motion studies to inform the design of combat animations.
Future of Goddess Order
Ilsun outlines future plans for Goddess Order, including continuous updates to the chapter and origin stories, and the addition of post-launch content such as quests and treasure hunts. The developers aim to expand the gameplay experience with challenging advanced content and refined controls, further immersing players in the world of Kaplan and the journey of Princess Lisbeth and her knights. The game's narrative-driven story, unique pixel art, and innovative combat system are highlighted as key elements contributing to a compelling JRPG experience.