We recently had the privilege of visiting Osaka, Japan, where we engaged in an insightful two-hour interview with the creative minds behind the much-anticipated sequel to Okami. Our conversation with Clover's director Hideki Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata delved into their vision for the sequel, the project's origins, and what fans can look forward to.
The interview was a delight to conduct, and we believe you'll enjoy either watching or reading it in its entirety, which you can do right here. For those seeking a quick summary, we've distilled the key takeaways that are particularly relevant to Okami enthusiasts:
The most significant revelation from our discussion was that the Okami sequel is being developed using Capcom's advanced RE Engine. This choice was made to bring to life elements of the original Okami's vision that were previously unattainable due to technological constraints. While some at Clover are new to the RE Engine, Capcom's partner, Machine Head Works, is stepping in to bridge that gap. Speaking of which...
Rumors have been swirling about talent leaving PlatinumGames, including individuals close to Hideki Kamiya and those who contributed to the original Okami. When we inquired about potential involvement from the likes of Shinji Mikami, Abebe Tinari, or Takahisa Taura, Kamiya hinted at the participation of some former Platinum and Capcom team members through Machine Head Works, though specifics were not disclosed.
Despite the initial underwhelming sales of Okami, the game's growing popularity with each subsequent platform release caught Capcom's attention. Hirabayashi revealed that the company has been considering a sequel for a while but needed the right team in place. With Kamiya and Machine Head Works on board, the project is now moving forward.
Amidst today's often ambiguous sequel announcements, Capcom's declaration of an "Okami sequel" sparked curiosity. Our interview confirmed that this is indeed a direct continuation of the original game's story, picking up where it left off. While we won't spoil the ending for those yet to experience Okami, rest assured there's ample room for further storytelling.
The beloved character Amaterasu, known as the origin of all that is good and the mother to us all, makes a confirmed appearance in the trailer for the sequel.
Regarding Okamiden, the Nintendo DS follow-up to Okami, Capcom acknowledges its place in the franchise and the mixed reception it received. Hirabayashi noted that while the game has its fans, it didn't align with everyone's expectations. The new sequel, however, will continue directly from the original Okami's storyline.
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It's no secret that Hideki Kamiya is active on social media, and he confirmed during our interview that he does monitor fan feedback regarding Okami. However, he emphasized that their goal isn't to create a game that merely meets fan requests but to deliver a fun and fulfilling experience aligned with the series' spirit.
The acclaimed video game composer Rei Kondoh, known for his work on titles like Bayonetta, Dragon's Dogma, and the original Okami, composed the arrangement of "Rising Sun" featured in the trailer at The Game Awards. This suggests his potential involvement in the sequel's soundtrack.
The team announced the sequel early due to their enthusiasm for the project, but they've asked fans to be patient. Hirabayashi stressed that they prioritize quality over speed and that it may be some time before further updates are shared. Sakata echoed this sentiment, reassuring fans that the project is in the hands of a team passionate about the series and dedicated to meeting fans' expectations.
For a deeper dive into our conversation with the Okami sequel's leads, you can access the full interview right here.