Director Andy Muschietti (known for It and The Flash) recently offered an update on the long-awaited Shadow of the Colossus film adaptation. Initially announced by Sony Pictures in 2009, the project has seen several delays. While initial director Josh Trank departed due to scheduling conflicts, Muschietti confirmed the project remains active, stating it's not "an abandoned project."
The delay, Muschietti explained, stems from factors beyond creative control, specifically the complexities surrounding the budget and the immense popularity of the source material. He indicated that various script versions exist, with one currently favored.
The adaptation's challenges are understandable, given Shadow of the Colossus's unique scale and emotional depth. While not a "big gamer," Muschietti calls the game a "masterpiece" and has played it multiple times. The film aims to capture the game's essence, including its iconic colossal enemies, a feat also attempted by other games like the 2024 title Dragon's Dogma 2.
Sony's recent announcement of several other game adaptations at CES 2025 – including Helldivers, Horizon Zero Dawn, and an animated Ghost of Tsushima – further highlights the studio's commitment to bringing its popular IPs to the screen. The Shadow of the Colossus adaptation, however, continues to navigate the complexities of translating its unique atmosphere and emotional resonance to the big screen. The hope is to appeal to existing fans while introducing the game's captivating world to a wider audience. The legacy of Fumito Ueda's original game, even with its high-definition remakes, continues to inspire, extending now to the realm of live-action film.