The survival horror shooter S.T.A.L.K.E.R. 2 proved so immensely popular in Ukraine that its launch caused a nationwide internet slowdown. Let's delve into the launch details and developer insights.
The sheer volume of simultaneous downloads on November 20th, the game's release date, overwhelmed Ukrainian internet providers Tenet and Triolan. Both companies reported normal daytime speeds dramatically dropping in the evening, directly attributed to the massive influx of players downloading S.T.A.L.K.E.R. 2. As reported by ITC, Triolan stated the slowdown was due to "increased load on the channels due to the massive interest in the release of S.T.A.L.K.E.R."
Even after successfully downloading, many players experienced login and loading delays. The internet disruption lasted for hours before resolving. GSC Game World, the developer, expressed both pride and surprise at this unprecedented event.
Creative director Mariia Grygorovych shared, "It was tough for the whole country, and the internet outage is a negative aspect, but at the same time, it's incredible!" She continued, "For our team, the most important thing is that we brought a little joy to people in Ukraine. We achieved something positive for our homeland."
The game's popularity is undeniable. S.T.A.L.K.E.R. 2 sold an impressive 1 million copies within just two days of its release. Despite performance issues and bugs, the game enjoyed strong global sales, particularly in its native Ukraine.
GSC Game World, a Ukrainian studio with offices in Kyiv and Prague, faced challenges bringing the game to market. The ongoing conflict in Ukraine caused multiple launch delays, but the team persevered, releasing the game in November. The studio remains committed to addressing bugs and optimizing performance, recently releasing its third major patch.