The developers at MercurySteam, alumni of Rebel Act Studios, bring a rich heritage to their new project, *Blades of Fire*. Their previous work on the cult classic *Severance: Blade of Darkness*, released in 2001, is particularly noteworthy. *Severance* was celebrated for its innovative combat system, allowing players to sever enemies' limbs, which added a layer of brutality and realism to the gameplay. This game has been a significant source of inspiration for MercurySteam's latest endeavor.
In crafting *Blades of Fire*, MercurySteam also looked to modern action-adventure titles for inspiration. A prime example is the God of War reboot by Santa Monica Studio, from which they drew ideas for cinematic combat and richly detailed worlds. Their goal is to blend fast-paced action with RPG elements, creating a deeply engaging and immersive gaming experience.
One of the standout features of *Blades of Fire* is its unique weapon crafting system. Players can forge their own blades, customizing aspects such as length, weight, durability, and balance. This system allows each player to tailor their weapons to suit their preferred combat style, enhancing personalization and strategic gameplay.
The narrative of *Blades of Fire* centers on the warrior Aran de Lira, who embarks on a perilous journey against a cunning queen with the power to turn metal into stone. Throughout his adventure, Aran will confront 50 different types of enemies, each demanding a unique combat strategy.
*Blades of Fire* is set to launch on May 22, 2025, and will be available on PC (EGS), Xbox Series, and PS5, promising a thrilling experience for fans of action-adventure and RPG genres.