Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port boasts impressive features and surprisingly broad system requirements. Developed by Nixxes Software, the port prioritizes performance and fidelity across a wide range of hardware.
According to a PlayStation Blog post, the PC version eliminates the PSN requirement and integrates advanced ray tracing features, including DLSS 3.5 Ray Reconstruction. Nixxes graphics programmer Menno Bil highlights improved ray-traced reflections, shadows, interiors, and reduced ghosting and noise with this technology.
The game also supports DLSS 3 and FSR 3.1 upscaling and frame generation, along with Intel XeSS. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for enhanced DLSS 3 frame generation quality.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
The system requirements are categorized into ray-traced and non-ray-traced configurations. For players not prioritizing ray tracing, a modest older system with an Nvidia GTX 1650, Intel Core i3 8100, and 16GB RAM can achieve 720p at 30 FPS. High-end configurations targeting 4K 60 FPS with "Ray Tracing Ultimate" require an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB of RAM.
Steam Deck compatibility remains uncertain due to the relatively high RAM requirements and need for a modern graphics card. Unlike the previous Spider-Man titles which had PS4 ports, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the broad range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive requirements sheet and expressing optimism for strong performance.