It's safe to say that Verdansk has injected new life into *Call of Duty: Warzone* at just the right moment. The online community had already written off Activision's now five-year-old battle royale as "cooked," but the nostalgia-infused return of Verdansk has changed the narrative. Now, the buzz is that Warzone is "back." Sure, Activision did nuke Verdansk, but that seems to be water under the bridge. Players who drifted away and cherished Warzone as their lockdown escape are returning to the iconic map that started it all. Meanwhile, loyalists who've weathered the game's ups and downs over the past five years are proclaiming that Warzone is more enjoyable now than it has been since its explosive debut in 2020.
This return to a more straightforward gameplay experience was a calculated move by developers Raven and Beenox. Pete Actipis, the game director at Raven, and Etienne Pouliot, the creative director at Beenox, spearheaded the multi-studio effort to revitalize Warzone. In a comprehensive interview with IGN, the duo delve into the process behind this revival, the triumph of Verdansk's Casual mode, and whether they contemplated restricting operator skins to mil-sim to recapture the essence of 2020. They also tackle the pivotal question: is Verdansk here to stay?
Continue reading to uncover their insights.