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Elven Curse

Elven Curse

  • CategoryRole Playing
  • Version1.2
  • Size33.6 MB
  • UpdateFeb 11,2025
Rate:3.8
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  • Application Description

This simple non-field RPG challenges you to escape a cursed forest. -Prologue- You're the village's best hunter, drawn to a national hunting tournament near the royal capital. After the opening ceremony, you set off into the woods, only to wake to find your campsite deserted—all the other hunters vanished. National guards oversee the tournament, yet there's no one in sight. You attempt to return to the entrance, but find yourself back where you started. Your exceptional sense of direction is failing you. The forest is behaving strangely; movement seems pointless. You bravely push onward, encountering more unsettling anomalies…

-What is the "Elven Curse"?- Aided by a quarter-elf, you, the hunter, must escape this cursed forest. Gameplay is streamlined, using a maximum of three buttons (excluding the main menu).

-Character Creation- While customization is limited, you can freely reroll stats. Status increases upon leveling up are only visible on this screen, not during gameplay. This screen also serves as a return point. Game over occurs when your life force hits zero and you have fewer than two "talismans."

-Peddler Quarter-Elf "Foria"- A young (or perhaps not so young) quarter-elf encountered in the forest. Despite his childlike appearance, he claims seniority. He offers no direct help, but secretly aids your escape using the forest's ancient spirits.

-Scenario Scene- The prologue unfolds like a visual novel. Foria's dialogue is cheerful, contrasting with the game's quiet, suggestive atmosphere.

-Exploration Mode- Progress hinges on exploring unexplored areas. The outcome of each exploration attempt depends on the area's "fog depth," influenced by your character's stats. If your life force is depleted, use poison or rare "talismans" to recover, potentially requiring a return to Foria.

-Beast Encounters & Hunter Battles- Fierce creatures, including unexpected animals, inhabit the forest. Killing them yields hides for trading with Foria. Unlike typical RPGs, battles don't grant experience points. The goal is escape; there are no set boss battles, and all encounters are avoidable (though requiring luck or skill). As a hunter, you use a bow and arrow, requiring distance to attack safely. Maintaining distance lets you attack without counterattack, use healing items, or avoid battle entirely. If the beast closes the gap, you face a one-sided attack. You can either attempt to create distance or use a "flash" ball provided by Foria for guaranteed escape.

-Cloak & Layering System- Using gathered materials, you craft a cloak enhancing your abilities. Up to three layers are possible, with ability increases additive. The cloak can also restore vitality. Note that the top layer can be damaged and destroyed. The bow and arrow remain unchanged.

-Game Features- This isn't just a game; it's an experience. It features randomly selected skills, tests reflexes and strategy, involves material collection and crafting, and allows ample preparation before progressing. It's relaxing, even on intense playthroughs.

-Autosave- The game autosaves, but not during battles. For safe saving, exit to the main menu before closing the app.

-Version History- v1.2: Fixed a bug causing unexpected transitions to character creation. v1.1: Corrected typos in scenario text. v1.0: Minor bug fixes, message adjustments, and credit additions. v0.1: Test release.

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