PlayStation Co-CEO Hermen Hulst: AI in Gaming – A Revolution, Not a Replacement
Hermen Hulst, co-CEO of PlayStation, recently shared his perspective on the role of artificial intelligence (AI) in the gaming industry. While acknowledging AI's potential to revolutionize game development, he emphasizes the irreplaceable value of the "human touch." This statement comes as PlayStation celebrates 30 years in the gaming industry, a journey marked by technological advancements and evolving industry landscapes.
The Dual Demand in Gaming
Hulst, in an interview with the BBC, stated that AI will significantly impact game development, streamlining processes and potentially automating mundane tasks. However, he believes that the creative essence of game development, the human element, will remain vital. This sentiment resonates with concerns among game developers regarding AI's potential to displace human jobs, particularly evident in the recent voice actor strike fueled by the increasing use of generative AI in the industry. This is a concern felt acutely by studios working on games like Genshin Impact.
AI's Current Role in Game Development
A CIST market research survey reveals that approximately two-thirds of game development studios already utilize AI to optimize workflows, primarily for rapid prototyping, concept creation, asset generation, and world-building. Hulst highlights the importance of balancing AI's capabilities with the preservation of human creativity, predicting a dual demand: one for AI-driven innovation and another for meticulously crafted, human-driven content.
PlayStation's AI Strategy and Future Plans
PlayStation has proactively invested in AI research and development, establishing a dedicated Sony AI department in 2022. Beyond gaming, the company is exploring multimedia expansion, adapting its game IPs into films and television series, citing the God of War adaptation as an example. Hulst aims to elevate PlayStation IPs beyond the gaming realm, integrating them seamlessly into the broader entertainment industry. This ambition is further fueled by rumors of a potential acquisition of Kadokawa Corporation, a Japanese multimedia giant, although these remain unconfirmed.
Lessons Learned from the PlayStation 3
Reflecting on PlayStation's 30th anniversary, former PlayStation chief Shawn Layden shared insights, describing the PlayStation 3 (PS3) as an "Icarus moment"—a period of overly ambitious goals that nearly overwhelmed the team. The PS3 aimed for far more than a traditional gaming console, incorporating features like Linux, which proved too costly and complex at the time. This experience taught the team to prioritize the core gaming experience, leading to the more focused and successful PlayStation 4.