Death Stranding 2: On the Beach director Hideo Kojima allegedly revamped significant portions of the game midway through development after playtesters responded "too positively," stating he actively avoids creating "mainstream" content.
The insight comes from composer Yoann "Woodkid" Lemoine, who collaborated extensively with Kojima on the sequel's score. In his Rolling Stone interview, Lemoine discussed the unique challenges of scoring dynamic game sequences that evolve with player interactions.
He revealed Kojima expressed concern when early testing indicated players were enjoying the experience excessively. "That indicates an underlying issue," Kojima reportedly told him. "We need significant revisions."
"During a pivotal development phase," Woodkid recalled, "Kojima approached me saying, 'We've identified a fundamental problem - our playtesters are enjoying the game excessively.' This led to narrative rewrites and mechanical adjustments to reintroduce his signature provocative elements."
Kojima explained his philosophy: "Universal appeal suggests conventional design. I create works that challenge players to appreciate initially discomforting experiences - that's where genuine passion develops."
The composer noted this approach profoundly influenced his artistic perspective, teaching him "the value of provoking thought rather than chasing mass approval."

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With Death Stranding 2 launching June 26, 2025, Kojima continues expanding his creative universe through multiple mediums. Alongside the highly anticipated sequel, projects include a live-action Death Stranding film with A24, an upcoming animated adaptation, PlayStation's Physint espionage title, and Microsoft's psychologically intense OD.
Recent ESRB ratings hinted at unconventional combat mechanics, including using musical instruments as weapons in the sequel.