This week, the InZOI development team is taking a well-deserved New Year’s break (a three-day holiday in South Korea). Before their break, project lead Hyungjun "Kjun" Kim shared exciting updates on highly requested community features, revealing which will be implemented and to what extent.
Image: discord.gg
InZOI will allow players to use real facial capture to create zoi templates. While previously announced, Kjun emphasized their commitment to further simplifying this process for even easier zoi creation.
Personal pets will also be making their way into the game, though this feature won’t be available during early access. Players will need to be patient for this one – a detail particularly exciting for Kjun, a self-proclaimed animal lover.
Prepare for impressive heights! InZOI will feature tall buildings, with a maximum of 30 floors. While the game engine could technically handle taller structures, this limit ensures optimal performance.
Get ready for some action! Gas stations and full-fledged fight mechanics will be included. Kjun acknowledged earlier feedback regarding the shallow slap mechanic in previews and confirmed that the new fight system will feature actual winners and losers.
Finally, recognizing that many players will be new to the genre, InZOI will include a comprehensive tutorial. This thoughtful addition is a testament to the developers' commitment to player experience.
Currently, Krafton still plans to release InZOI in early access at the end of March, with no anticipated delays.