
The developers of inZOI have resolved a bug that previously allowed players to run over child characters, with the issue now patched in the latest update. Continue reading to discover more about this surprising mechanic and the inZOI Director's perspective on the game's realistic approach.

As inZOI's Early Access phase continues to unveil more gameplay details, players have encountered a disturbing feature that permitted running over children with vehicles. A March 28 post on inZOI’s subreddit titled "I don't think Krafton realizes you can run over children in inZOI" featured footage demonstrating this glitch, showing a child character being struck by a car and sent flying through the air. The violent impact caused the child to enter a ragdoll state before ultimately dying.
While developers had earlier mentioned during the inZOI Online Showcase that Zois could die in various ways, including vehicle collisions, they never specified this would extend to child characters. In a March 28 statement to Eurogamer, a Krafton representative clarified this was an unintentional bug that has been resolved in the most recent patch.
The official statement confirms: "These depictions are entirely inappropriate and do not represent inZOI's intended design or values. We recognize the gravity of this situation regarding age-appropriate content and are reinforcing our internal review protocols to prevent similar occurrences going forward." Removing this glitch aligns with inZOI's T for Teen ESRB rating, as retaining such features could have resulted in a more restrictive age classification.

inZOI currently maintains a "Very Positive" review status on Steam, with many players praising its exceptional detail and production quality. However, Game Director Hyungjun 'Kjun' Kim revealed to PCGamesN on March 31 that the hyper-realistic visual approach presents certain limitations.
Kjun explained: "This was a significant consideration throughout development. With such lifelike graphics, we continually debated how much realism we should implement. There were occasions when we attempted to incorporate humorous or whimsical elements, but they often felt inconsistent with the grounded visual style, which occasionally proved disappointing."

The director previously expressed admiration for The Sims 4, noting its distinctive playful charm within the life simulation genre. Given inZOI's realistic aesthetic, developers found it challenging to integrate the same type of whimsical elements that characterize The Sims 4. Despite these challenges, Kjun maintains that inZOI's visual direction offers distinct benefits. He elaborated: "We're confident this depth of immersive graphics will engage players, and throughout development, we've felt both proud and enthusiastic about bringing this world to life."
While inZOI undoubtedly surpasses The Sims 4 in graphical detail and quality, developers continue refining the game's unique identity to establish it as a formidable competitor in the life simulation genre. For additional insights on inZOI's Early Access launch, explore our detailed coverage below!