EA Motive and SEED are set to unveil their innovative approach to texture creation at the upcoming Game Developers Conference, showcasing their "Texture Sets" technology for games like Dead Space and Iron Man. This cutting-edge method involves consolidating related texture sets into a single resource, enhancing processing efficiency and enabling the creation of new textures. The session will be spearheaded by Martin Palko, EA's lead technical artist, who will delve into the intricacies of texture and graphic development.
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During this demonstration, attendees might catch a glimpse of actual gameplay footage or gain insights into the much-anticipated Iron Man game. Announced back in 2022, details about the game have been scarce, fueling speculation about its potential cancellation. However, EA Motive's presence at GDC confirms that the project is still very much alive and in active development. The conference is scheduled to run from March 17 to 21, 2025.
The Iron Man game is expected to offer a single-player experience enriched with RPG elements and an expansive open world, all powered by Unreal Engine 5. Fans can also look forward to the integration of the flight system from Anthem, a feature EA Motive has previously refined. This blend of technology and gameplay promises to bring Tony Stark's adventures to life in a thrilling new way.