Helldivers 2 continues to thrive, recently securing two BAFTA Game Awards for Best Multiplayer and Best Music from five nominations. These victories cap a stellar awards season, underscoring a triumphant year for Swedish developer Arrowhead.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
Helldivers 2 remains PlayStation Studios’ fastest-selling title ever, moving an impressive 12 million copies in just 12 weeks—a record unlikely to be surpassed by any Sony first-party game. Since its explosive launch, the game has navigated turbulent waters, including a reversed PSN account mandate on Steam, review-bombing backlash, and a community divided over balance changes that often sparked debate.
Fourteen months after its debut on PC and PlayStation 5, Arrowhead has faced the challenge of managing a massive, mainstream audience unlike any it has handled before. How is the studio adapting to the relentless demands of live-service gaming? And following its Killzone collaboration, could a Warhammer 40,000 project be on the horizon?
IGN spoke with Alex Bolle, Helldivers 2’s production director, to dive deeper into these questions.