Multiclassing in Baldur's Gate 3 offers players a thrilling opportunity to craft unique, customized characters. The combination of Ranger and Rogue is already popular, and it becomes even more potent when integrated with the Gloomstalker and Assassin subclasses, forming a deadly duo.
Both classes rely heavily on Dexterity for their primary abilities and share essential skills such as Stealth, lockpicking, and trap-disarming, enabling them to fulfill multiple roles within a party. Rangers bring additional weapon skills and support spells to the table, while Rogues excel in devastating melee attacks. Together, their Stealth capabilities are truly formidable.
Updated on December 24, 2024, by Kristy Ambrose: Larian Studios has confirmed that there will be no DLCs or sequels for BG3, but Patch 8, set for release in 2025, will introduce several new subclasses. This update opens up new avenues for players to experiment with creative and potentially overpowered character builds. For the Ranger and Rogue multiclass, Dexterity remains a pivotal ability score, yet Wisdom is equally important for the Ranger's spellcasting. Players must carefully select backgrounds, feats, weapons, and gear to optimize their character's effectiveness.
- A dedicated hunter and vicious killer combined into a lethal survivalist and hardened mercenary.
The Gloomstalker Assassin build is designed to deliver devastating physical damage, whether in melee or at range. Both Rogues and Rangers are equally adept at long-range and close-quarters combat, and the effectiveness of this build hinges on the player's choices regarding skills, abilities, and gear.
Stealth, Sleight of Hand, and proficiency in Dexterity are just a few of the shared attributes between Rogues and Rangers, making them an ideal pairing for a multiclass build. Additionally, Rangers can access support spells, and certain races provide Cantrips, allowing for some limited spellcasting to be integrated into this build.
- Prioritize physical damage and resilience while maintaining some spellcasting capabilities.
Dexterity is the cornerstone ability for both Rangers and Rogues, essential for their Sleight of Hand, Stealth-related abilities, and weapon proficiency. However, Rangers use Wisdom as their spellcasting modifier.
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, Faerie Fire, Darkness. Typically evil aligned. |
Seldarine | Same abilities as Lloth-Sworn but with a different moral alignment. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Combines Drow and human advantages, including Civil Militia for weapon and armor proficiency. |
Wood Half-Elf | Elven Weapon Training and Civil Militia, enhancing gear choices and versatility. | |
Human | na | Civil Militia Feat, increased movement speed, and carrying capacity. |
Githyanki | na | Enhanced movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy for armor and weapon proficiency. |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth abilities, leaning towards Ranger skills. |
Deep | Superior Darkvision, Stone Camouflage, advantage on Stealth checks. |
- A mix of wilderness expertise, affinity for animals, and a life on the fringes of society.
Background | Skill | Description |
---|---|---|
Outlander | Athletics, Survival | Ideal for Rangers, this background reflects a life in isolated outdoor environments and frequent wilderness travel. |
Charlatan | Deception, Sleight of Hand | Suited for a more charming and cunning approach, often associated with upper-class criminals. |
Soldier | Athletics, Intimidation | Represents a disciplined background that could transition into a smuggler or mercenary role. |
Folk Hero | Animal Handling, Survival | Reflects the heroic yet rugged nature often associated with Rangers and Rogues in folklore. |
Urchin | Sleight of Hand, Stealth | Common for Rogues, indicating a life of thievery starting from a young age. |
Soldier | Athletics, Intimidation | Suggests a military background, possibly in a militia, where survival skills were honed. |
Criminal | Deception, Stealth | A typical choice for Rogues, but also applicable to Rangers operating in urban settings. |
- With 12 levels, players can select six Feats for their multiclass character.
The distribution of levels between Ranger and Rogue is flexible, but each class's subclass is chosen at level 3. A suggested split could be 10 levels in Ranger and 3 in Rogue.
Feat | Description |
---|---|
Ability Score Improvement | Increase one Ability Score by 2 or two by 1, ideal for boosting Dexterity and Wisdom. |
Alert | Prevents the Surprised condition and grants a +5 bonus to Initiative rolls. |
Athlete | Increases Dexterity or Strength by 1, reduces recovery time from Prone, and extends Jump distance. |
Crossbow Expert | Essential for ranged builds, removes Disadvantage on melee attacks and extends Gaping Wounds duration. |
Dual Wielder | Allows the use of two non-Heavy weapons simultaneously, granting a +1 to AC. |
Magic Initiate: Cleric | Grants Rangers access to additional support or healing spells from the Cleric spellbook. |
Mobile | Increases movement speed by 10, negates Difficult Terrain effects when Dashing, and avoids Attacks of Opportunity. |
Resilient | Increases an Ability by 1 and grants Proficiency in that Ability's Saving Throws. |
Spell Sniper | Enhances casting range, offering cantrips that use Wisdom or Dexterity as the casting modifier. |
- Assassin Gloomstalkers can utilize a variety of gear, from light clothing to medium armor, depending on the build.
Rogues are limited to clothing and specific weapons, while Rangers have access to a broader range of equipment.