When I first launched into MercurySteam's Blades of Fire, I anticipated a spiritual successor to their Castlevania: Lords of Shadow series with modern God of War influences. Within the initial hour, the experience transformed – revealing itself as a Soulslike with weapon-based progression rather than traditional RPG stats. After three hours with the game, I realized both impressions were partially correct yet incomplete: Blades of Fire thoughtfully remixes familiar elements into something fresh within the action-adventure space.
The game's surface similarities to God of War are undeniable. Its Nordic-inspired dark fantasy setting, weighty combat, and intimate third-person perspective instantly recall Kratos' recent adventures. My demo session reinforced these parallels – navigating puzzle-filled environments with a young companion, encountering a wilderness dweller living atop a massive beast. The Souls influence becomes equally apparent through bonfire-like checkpoints that replenish healing items while respawning enemies. While these elements feel familiar, Blades of Fire filters them through a distinctly 1980s fantasy aesthetic.
Where Blades of Fire truly distinguishes itself is through its directional combat system. Each face button corresponds to specific attack directions – headshots with triangle, torso strikes with cross, while square and circle execute left/right swipes respectively. These mechanics shine during key encounters; against one early troll boss, I surgically severed its weapon arm using precise right-handed strikes before eventually removing its face entirely, temporarily blinding the creature. The combat demands constant awareness of enemy stances – low attacks can bypass raised defenses, while different weapon stances (slashing vs thrusting) affect your tactical options.
Blades of Fire's most compelling innovation lies in its weapon durability and forging systems. Weapons gradually degrade with use, requiring mid-combat sharpening or stance switching. When gear ultimately breaks, you'll either repair it at checkpoints or melt it down in the game's remarkably deep crafting system. This isn't simple menu-based assembly – you'll:
The forging system creates meaningful attachment to your armaments – death causes you to drop your current weapon permanently, though they remain recoverable in the world. While demanding, this mechanic reinforces the significance of your crafted gear. My primary concerns involve whether the dark fantasy world can sustain its 60+ hour runtime, and some obtuseness in the forging mechanics. However, with refinements before launch, Blades of Fire could offer a fresh perspective on weapon-based action RPGs that honors its inspirations while carving its own identity.