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CDPR's Journey: Overcoming Narrative Challenges in The Witcher 3

Author : Simon
May 03,2025

In a fascinating recent interview, Mateusz Tomaszkiewicz, the former lead quest designer of the critically acclaimed *The Witcher 3*, shared insights into the challenges CD Projekt Red faced while blending a grand narrative with an open-world environment. Initially, the team at CDPR had reservations about whether such an ambitious storytelling approach could successfully coexist within an expansive open-world framework.

Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz

Despite their initial concerns, CDPR boldly embarked on this journey, ultimately creating one of the most celebrated RPGs of all time—*The Witcher 3*. Today, Mateusz Tomaszkiewicz has taken his expertise to Rebel Wolves, where he leads the development of *The Blood of Dawnwalker*. This upcoming game is set in an alternative medieval Eastern Europe with dark fantasy elements, placing vampires at the heart of its narrative.

*The Blood of Dawnwalker* is currently in development for PC, PlayStation 5, and Xbox Series platforms. While no official release date has been set, fans can look forward to a gameplay reveal this summer, heightening anticipation for what promises to be another groundbreaking title in the RPG genre.

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