Following the announcement of Fable's delay to 2026, insider reports have surfaced, painting a grim picture of the game's development. Contrary to the official narrative of needing extra time for polish, these insiders suggest that the game is facing significant challenges. Extas1s, a well-known insider, has revealed that the developers at Playground Games are struggling with the ForzaTech engine, which was initially crafted for racing games and is proving ill-suited for an open-world RPG like Fable. Moreover, Extas1s has stated that early gameplay iterations were "not particularly engaging", prompting the team to overhaul numerous mechanics and recalibrate the game's pacing to enhance player experience.
Another insider, HeisenbergFX4, echoes these concerns, suggesting that Fable is far from complete, raising doubts about meeting the 2026 deadline. With Microsoft's intention to launch Fable on PlayStation platforms, the game must meet the high expectations of Sony's discerning audience. HeisenbergFX4 points out that, in light of the underwhelming reception to Starfield and the mixed reviews for Avowed, Microsoft cannot risk another disappointing release. The pressure is on to deliver a game that not only meets but exceeds expectations across multiple platforms.