Dive into the mystical world of *South of Midnight*, unveiled at the Xbox Developer Direct 2025, where Compulsion Games brings to life a captivating narrative inspired by the folklore of the American Deep South. Mark your calendars for April 8, 2025, as this action-adventure game promises a unique journey through the town of Prospero, a melting pot of Southern-inspired landscapes from flooded countrysides to eerie swamps and the majestic Appalachian mountains.
The story kicks off with our protagonist, Hazel, amidst a hurricane, leading to a heart-wrenching moment where she loses her home and sets out on a quest to find her missing mother. This journey uncovers Hazel's true heritage as a Weaver, a magical being capable of seeing and manipulating the threads that weave the tapestry of fate. Her encounter with Catfish, a talking creature stranded in a tree, sets her on this mystical path.
Hazel's adventure is fraught with dangers, primarily from Haints, corrupted beings that spread decay. Mastering her Weaving abilities is crucial for Hazel to cleanse these creatures and restore balance to the world. The game offers an immersive experience where players can delve into Hazel's story early on April 3, 2025, by purchasing the Premium Edition for $49.99 on Steam or the Xbox Store. The base game is priced at $39.99, and it's also available on day one with a Game Pass subscription.
Compulsion Games writer and narrative designer Zaire Lanier shared insights into the game's narrative in an Xbox Wire article. The story trailer showcases Hazel's initial struggle during a hurricane, her subsequent discovery of her magical heritage, and her encounters with fantastical beings from Southern folklore.
*South of Midnight* introduces a novel gameplay mechanic centered around threads and Weaving. Hazel uses her Weaving abilities in combat to unlock spells and confront various types of Haints. Game director Jasmin Roy highlighted the core combat loop, emphasizing the strategic use of "Push, Pull, and Weave" spells to gain tactical advantages in battles.
Hazel's arsenal includes a spindle, weaving hooks, and a distaff, inspired by traditional textile crafting tools, offering diverse combat strategies. Beyond combat, Weaving plays a key role in exploration and puzzle-solving, allowing Hazel to conjure past incarnations of objects to navigate the game world.
As Hazel traverses different regions, each ruled by a unique mythical creature with its own Southern Gothic lore, she must collect Echoes, fragments of haunted memories, to heal these corrupted beings. Art director Whitney Clayton showcased creatures like Two-Toed Tom, a formidable albino alligator adorned with weapons and vegetation.
Hazel's mission to save her mother involves healing these mythical creatures, requiring her to master her Weaving powers and engage in epic confrontations. With its rich narrative, innovative gameplay mechanics, and a deep connection to Southern folklore, *South of Midnight* promises to be a memorable journey through the mystical landscapes of the Deep South.