Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it's the source of The Witcher 4's development difficulties. He claims Unreal struggles with intricate environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra highlights the inadequacy of Nanite technology for realistic vegetation rendering.
A CD Projekt employee, according to Vavra, confirmed the challenges, noting scenes that ran smoothly on RED Engine now cause significant production issues in Unreal Engine. Vavra questions CD Projekt's decision to switch from their established RED Engine, pointing out that most open-world developers utilize proprietary engines.
Vavra also raises concerns about Unreal Engine's demanding system requirements, requiring expensive high-end PCs inaccessible to many players.
Despite the years since the first Kingdom Come: Deliverance, anticipation remains high for the sequel. Launching February 4th, Kingdom Come: Deliverance 2 promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's journey. This article summarizes the latest information, including system requirements and estimated playtime. We will provide download instructions upon release, ensuring you experience the medieval setting firsthand.