The recent buzz in the Counter-Strike community about Fortnite's new mode, Ballistic, has stirred quite the conversation. This first-person mode pits two teams of five against each other in a race to plant a special device at one of two bomb sites. Initially, there were concerns that Ballistic might challenge the dominance of Counter-Strike 2, Valorant, and Rainbow Six Siege. However, those fears have now been alleviated.
The answer is a resounding no. While Ballistic borrows elements from the tactical shooter genre, it does not pose a threat to established titles like CS2. Competitors like Rainbow Six Siege, Valorant, and even mobile games like Standoff 2 are far more aligned with CS2's gameplay and audience. Ballistic, on the other hand, doesn't quite measure up in this competitive space.
Fortnite Ballistic draws more inspiration from Valorant than from CS2. The single available map resembles a Riot Games production, complete with a wall that restricts movement before rounds begin. Matches are quick-paced, requiring seven rounds to win, with each session lasting around 15 minutes. Each round lasts 1:45, with a 25-second freeze time, during which players can move within a designated area and purchase items.
The in-game economy, however, feels somewhat superficial. With a limited weapon selection—including two pistols, two shotguns, two submachine guns, three assault rifles, one sniper rifle, armor, flashes, smokes, and five types of special grenades—players can afford an assault rifle even after losing a round. The inability to drop weapons for teammates and a lack of economic strategy further diminishes the depth of the gameplay. Ballistic retains Fortnite's characteristic movement and aiming mechanics, but in first-person view, leading to fast-paced action with lots of parkour and slides, which makes tactical planning challenging.
A notable bug allows players to shoot through smoke if their crosshair turns red, indicating an enemy's presence, which highlights some of the mode's early issues.
Released in early access, Ballistic initially suffered from frequent connection issues, sometimes resulting in 3v3 matches instead of the intended 5v5. While improvements have been made, occasional connection problems persist. Other bugs include issues with scope zoom and bizarre character model distortions during gameplay.
Despite promises of future updates with new maps and weapons, the current state of Ballistic feels more casual than competitive. The economy and tactics don't hold up well, but the mode's fast-paced, slide-heavy gameplay and emote-filled environment offer a different kind of fun.
Ballistic does include a ranked mode, which might attract some players. However, the game's casual nature suggests it won't seriously challenge the competitive scenes of CS2 or Valorant. The likelihood of an esports scene for Ballistic seems slim, especially considering Epic Games' history with organizing Fortnite Battle Royale World Cups, which faced various controversies. Without a robust esports ecosystem, Ballistic may struggle to engage the hardcore audience.
Epic Games likely introduced Ballistic to directly compete with platforms like Roblox, targeting a younger audience. By unifying Fortnite's battle passes and skins across different modes, Epic aims to retain players and keep them engaged. Offering a mode that mimics CS2 and Valorant adds variety, appealing to younger players and reducing the likelihood of them switching to other games. However, for the more dedicated, competitive gamers, Ballistic won't be the next big thing.
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Image: ensigame.com
Image: ensigame.com
Image: ensigame.com
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