Take-Two Interactive CEO Strauss Zelnick recently shed light on the company's strategy regarding the release of games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick revealed that the decision to delay the PC version of GTA 6 will result in a significant revenue shortfall, estimating a loss of about 40% of potential earnings, which is typically generated by the PC release. Despite this, Take-Two remains committed to a staggered release strategy, opting not to launch the game simultaneously on all platforms.
The Grand Theft Auto series has historically adhered to this model, with PC releases often coming later than their console counterparts. This approach is partly influenced by Rockstar Games' complex dynamics with the modding community. It's important to note that the decision to delay the PC version isn't driven by the declining sales of PlayStation 5 and Xbox Series consoles. Thus, GTA 6 will continue this trend and not serve as an exception to the rule.
Assuming GTA 6 launches in the fall of 2025, PC gamers can expect to wait until 2026 before they can dive into the action. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive, as evidenced by the first teaser's record-breaking performance on YouTube. The gaming industry is keenly watching to see if GTA 6 will be the first title to break the psychological $100 price barrier, a move that could set a new standard and positively influence other companies and studios in the sector.