Grinding Gear Games (GGG), the developer behind Path of Exile 2, has introduced further emergency changes to the action role-playing game following a significant backlash to the Dawn of the Hunt update. This update, which was released earlier this month, led to a sharp decline in Steam user reviews, dropping to 'mostly negative' due to its heavy nerfs.
The Dawn of the Hunt expansion introduced the new Huntress class, which utilizes a Spear and Buckler for hybrid melee and ranged combat. It also added five new ascension classes: the Ritualist, Amazon, Smith of Kitava, Tactician, and Lich. Alongside these additions, the update brought mechanical overhauls, over one hundred new unique items, and significantly expanded crafting options. However, the community's reaction was overwhelmingly negative, with players feeling that the game's pace had been slowed down too much, turning it into a "total slog."
The most helpful review on Steam from the last 30 days highlights the issues players are facing:
Every boss fight is incredibly longer than it needs to be. Most of the skills do little to no damage. I understand they said they wanted to slow gameplay down, but I don't think I will even make it more than one week in this league at this point. It just feels incredibly awful right now, IF you can even get the game to run and be stable. That is a HUGE if.
Another negative review states, "If you're a masochist who enjoys being punished for little to no reward, this game is for you. If you're not, it's likely that you won't enjoy the game."
The review further criticizes the release version (0.1) for its large area sizes, slow movement, and forced combo gameplay, issues that were exacerbated in the new version (0.2 - Dawn of the Hunt). Players also noted a significant nerf to loot, making rare items and crafting currencies even harder to obtain. The forced combo gameplay was seen as restrictive, contrary to the freedom players expect in an ARPG. Despite the community's feedback on map size and movement speed, these concerns were largely ignored until the backlash became too significant to overlook.
A veteran player with 5,000 hours in Path of Exile 1 expressed their disappointment, stating, "I have 5k hours in PoE 1 and it's my favorite game of all time. I love GGG but honestly, I cannot recommend this game to almost anyone as it is now. Hopefully they will be able to fix these issues in the future and make the game more enjoyable."
In response to the community's concerns, GGG has outlined additional changes in the upcoming 0.2.0e update, set to release on April 11. The key question for Path of Exile 2 players is whether these changes will be substantial enough to address the widespread complaints and restore a positive gaming experience. Despite the game's successful launch and the overwhelming number of players, these issues have also impacted the development of Path of Exile 1, which maintains a dedicated fanbase.
Many players have reported being overwhelmed by monsters. We are addressing these issues on a case-by-case basis. Below are the monster changes act by act, along with general adjustments:
These are not the only changes we will be making to monsters; further updates will include additional adjustments and new animations.
The 0.2.0e patch will be deployed at around 10AM NZT. Additional changes are being made internally but did not make it into this patch.
Charm slots on belts are now granted by implicit mods based on the belt's level, with a random number of slots up to a cap. Unique belts can have up to 3 slots, with plans to remove the cap later. Several charms now properly protect from the activating hit, and charm mods have been enhanced for greater impact.
New Stash Tab Affinities for Socketables, Fragments (including Tablets and Trial Keys), Breach, Expedition, and Ritual items. Charms can now be stored in the Flask stash tab or any tab with the Flask affinity.
Added the ability to bookmark locations on your atlas with up to 16 bookmarks, accessible via icons or a list under the legend.