This extensive interview delves into the mind of Christopher Ortiz (kiririn51), a key figure at Sukeban Games, the studio behind the critically acclaimed VA-11 Hall-A. We discuss the game's unexpected success, its numerous ports (and the missing iPad version!), the evolution of the Sukeban Games team, the creative process behind VA-11 Hall-A's iconic soundtrack and art, and the overwhelmingly positive fan response, including the popular merchandise.
Ortiz shares insights into their inspirations, including the profound impact of Gustavo Cerati's music and the influence of their favorite artists on VA-11 Hall-A's striking visuals. We explore the development of beloved characters, the challenges and triumphs of working with collaborators, and the ongoing journey of bringing N1RV Ann-A to life.
A significant portion of the interview focuses on Sukeban Games' newest project, .45 PARABELLUM BLOODHOUND. Ortiz details the game's unique gameplay mechanics, inspired by titles like Parasite Eve, and the visual aesthetic, born from their experiences in Milan and Buenos Aires. They discuss the team's collaborative efforts, the challenges of long-term development, and the overwhelmingly positive fan reaction to the game's reveal.
The conversation also touches on Ortiz's admiration for Suda51 and Grasshopper Manufacture, their thoughts on the current state of indie game development, and their personal experiences navigating the complexities of international game publishing and merchandise distribution. The interview concludes with a discussion of Ortiz's coffee preferences and a promise of a future conversation dedicated to The Silver Case, a game that has profoundly influenced their work.